About
QA that understands indie development, not just testing.
IndieBug exists because testing is the first thing that gets dropped when a small team is racing toward release. We make that trade-off disappear.
Why we do this
Most indie teams are small: a couple of people juggling design, code, art and marketing at once. Testing is the task that always makes sense in theory and never happens in practice. There is simply no time left for it.
We built IndieBug to be the QA team that small studios don't have. Not a generic bug-reporting service, but testing shaped by how indie games are actually made: fast iterations, small scopes, and builds that change every week.
How we work
Honest feedback
We report what we find, including the uncomfortable parts. A report that only lists minor issues isn't useful to you.
Reports you can act on
Every bug comes with reproduction steps, severity and priority. No walls of text, no guessing what matters first.
Built for small teams
Closed pricing per round, clear turnaround times, and a process that doesn't require you to manage us.
Confidentiality by default
We only access the build you share with us. Your project stays between us, with an NDA available on request.